neuroelf_gui_-_rendering_ui
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| neuroelf_gui_-_rendering_ui [2010/08/10 01:08] – created jochen | neuroelf_gui_-_rendering_ui [2011/05/07 23:59] (current) – updated to v0.9c jochen | ||
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| ===== Motivation ===== | ===== Motivation ===== | ||
| - | Whereas slice-displays can give a very " | + | Whereas slice-displays can give a very " |
| {{: | {{: | ||
| {{: | {{: | ||
| {{: | {{: | ||
| + | {{: | ||
| ===== Layout ===== | ===== Layout ===== | ||
| The Rendering UI is available via the Visualization -> Render menu item as well as the rendering button (below the surface pane button), and it looks like this: | The Rendering UI is available via the Visualization -> Render menu item as well as the rendering button (below the surface pane button), and it looks like this: | ||
| - | {{:render_ui_v09b.png|NeuroElf Rendering UI}} | + | {{:neuroelf_gui: |
| The dialog has the following controls and properties: | The dialog has the following controls and properties: | ||
| * read-only edit box showing the anatomical dataset used for rendering (whatever object is selected while the dialog is invoked) | * read-only edit box showing the anatomical dataset used for rendering (whatever object is selected while the dialog is invoked) | ||
| - | * drop-down box to chose an additional (secondary) anatomical dataset used for alpha (transparency) information (e.g. to make certain parts of the volume semi-transparent) | + | |
| - | * alpha-level factor for this secondary dataset | + | |
| * slice stepping controls (from, to, step size) which determine which planes in the 3D space will be sampled (smaller step sizes increase quality for high-res images) | * slice stepping controls (from, to, step size) which determine which planes in the 3D space will be sampled (smaller step sizes increase quality for high-res images) | ||
| * planar bounding box controls (Y/Z from and to) which determine the coordinate space per sampled slice | * planar bounding box controls (Y/Z from and to) which determine the coordinate space per sampled slice | ||
| Line 26: | Line 27: | ||
| * statistical alpha-level (negative values produce soft edges, as lower thresholds will be scaled between 0 and 1 internally already) | * statistical alpha-level (negative values produce soft edges, as lower thresholds will be scaled between 0 and 1 internally already) | ||
| * join maps, controls whether for multiple selected maps the colors are to represent a mixed color (joined) or the " | * join maps, controls whether for multiple selected maps the colors are to represent a mixed color (joined) or the " | ||
| + | * statistics visibility restriction settings (multiplication with anatomical alpha checkbox and minimum anatomical alpha requirement) | ||
| * statistics smoothing, this controls whether, regardless of edge smoothing, the **sampled slices** will be smoothed (does not affect actual map) | * statistics smoothing, this controls whether, regardless of edge smoothing, the **sampled slices** will be smoothed (does not affect actual map) | ||
| * minimal visibility (through how much space of brain/skull should activations be visible at least?) | * minimal visibility (through how much space of brain/skull should activations be visible at least?) | ||
| + | * interpolation method choice dropdowns (separately for anatomical and statistical datasets) | ||
| * show continuously updated version of rendering | * show continuously updated version of rendering | ||
| - | * target filename | + | * target filename |
| * UI close button | * UI close button | ||
| * Render button | * Render button | ||
| Line 48: | Line 51: | ||
| The full head dataset (colin_ICBMnorm.vmr) was selected in the main UI before invoking the rendering UI, and the background of the brain VMR was filled with a low value (30), and then selected as the secondary alpha channel, which makes all non-brain voxels appear with a very high transparency. | The full head dataset (colin_ICBMnorm.vmr) was selected in the main UI before invoking the rendering UI, and the background of the brain VMR was filled with a low value (30), and then selected as the secondary alpha channel, which makes all non-brain voxels appear with a very high transparency. | ||
| + | ==== Back-projected surface ==== | ||
| + | The left-hemisphere (160k vertices version) was back-projected to a 0.5mm VMR resolution VMR, border-smoothed, | ||
neuroelf_gui_-_rendering_ui.1281402526.txt.gz · Last modified: 2010/08/10 01:08 by jochen
